The Memoirs of Mississippi Smith.
My Role: Lead Designer
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Team size: 5
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September 2019 - January 2020
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The Memoirs of Mississippi Smith is a modular board game prototype created during my 2nd Year of studies as part of my Prototyping and Iterating Game Designs module. It takes inspiration from games such as Betrayal at House on the Hill and the Indiana Jones movie franchise. The game is centred around cooperative gameplay and holds a large amount of replay-ability, with the board being built as players explore the environment and win conditions dependent upon which mission card is picked from the deck before play. Internal and external play-testing was also conducted to check that the game was balanced and players enjoyed the experience.
I was the Lead Designer on the project, and worked with 4 other designers to create the prototype. |
My Role.
As Lead Designer, I led the team in brainstorming and refinement meetings to determine the core set of mechanics. One of these sessions involved an organised play session of other board games to help us figure out what types of mechanics would be appropriate for our high concept idea of a modular board game. I was also in charge of creating and maintaining the game's rulebook and design documentation. Through iterative play testing, we were able to balance the game to make both player and enemy stats as even as possible. I also facilitated external play testing sessions with our peers to find out whether the game worked and was fun to play. |
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What went well?
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What could have been improved?
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